Eastern Sun Resurrected 3.8
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Here you can find information about mercenaries and various oskills.
If you think there's something that can be added here, please contact me on discord and I'll add it.

[Mercenaries]  [Oskills] 

Mercenaries
Hireling Subtype Skills
Rogue Scout Elemental Immolation Arrow, Freezing Arrow, Lightning Arrow, Inner Sight, Sharpened Focus, Pierce
Rogue Scout Physical Multiple Shot, Tornado Shot, Legendary Arrow, Inner Sight, Sharpened Focus, Pierce
Desert Mercenary Comb - Normal Might, Fend, Spearstorm, Dance of Death
Desert Mercenary Def - Normal Prayer, Fend, Concentrate, Dance of Death
Desert Mercenary Off - Normal Holy Fire, Zeal, Vengeance, Judgement
Desert Mercenary Comb - Nightmare Fanaticism, Fend, Spearstorm, Dance of Death
Desert Mercenary Def - Nightmare Meditation, Zeal, Concentrate, Dance of Death
Desert Mercenary Off - Nightmare Holy Freeze, Zeal, Vengeance, Judgement
Desert Mercenary Comb - Hell Conviction, Zeal, Vengeance, Judgement
Desert Mercenary Def - Hell Vigor, Fend, Concentrate, Dance of Death
Desert Mercenary Off - Hell Holy Shock, Fend, Spearstorm, Dance of Death
Eastern Sorcerer Fire Fire Damage Aura, Firestorm, Volcano, Flameburst
Eastern Sorcerer Cold Cold Damage Aura, Whirlpool, Monsoon, Frozen Blast
Eastern Sorcerer Lightning Lightning Damage Aura, Hydra, Thunder Storm, Lightning
Barbarian Defensive Shout, Battle Command, Battle Orders, Stun, Concentrate
Barbarian Offensive Howl, Battle Command, Ancients' Presence, Berserk, Concentrate

[Mercenaries] [Oskills]

Oskills
Skill Description
Arrow, Fire/Cold/Lightning/Poison/Magic Enhanced Arrow A simple arrow that deals 100% weapon damage and that cannot pierce. The elemental enhanced variants convert 100% of physical damage to the corresponding damage type.
Axe Throw, Fire/Cold/Lightning/Poison/Magic Enhanced Axe A simple axe that deals 100% weapon damage and that cannot pierce. The elemental enhanced variants convert 100% of physical damage to the corresponding damage type.
Fire/Cold/Lightning/Poison/Magic/Wind Surge A small area of effect instant spell damage skill. Each skill gets synergy bonuses from all spells of their attuned element (e.g. Fire Surge gets synergy bonuses from all direct damage fire spells, like Flameburst or Volcano).
Fire/Cold/Lightning/Poison/Magic/Wind Brand A skill that attaches a brand to the target enemy and deals 100% weapon damage converted to the respective element after a delay of 2 seconds.
Time Lapse A skill that simply heals the user when it procs / is casted. Level = % heal (e.g. level 10 = 10% heal of max life).
Super Nova A 150% weapon damage converted to lightning damage screen wide area of effect nova that also deals flat lightning damage which scales with all of your lightning skills that deal direct damage and knockbacks all enemies.
Spirit of Nature Mastery A passive skill granting 1% physical resist and 5% life (additive with feral mastery bonus) per level.
Warm Up A buff that grants 2% attack speed, 2% movement speed, 2% cast speed, 10% mana regen per level. Also regenerates life equal to ~10 life per second per level.
Blades of Ice/Claws of Thunder/Fists of Fire Discharge Procs that discharge a simulated 3 charges charge up skill when they proc. They take the same synergies as the regular skills.
Fire/Cold/Lightning Damage Aura Aura that grants 5% specific skill damage to affected party members per level.
Fire/Cold/Lightning Pierce Aura Aura that lowers the resistances to the specific element of nearby enemies by 1% per level.
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