Eastern Sun Resurrected 3.4
Ascendancies are powerful specializations that shape how you
play, granting unique skills and bonuses.
Ascendancies are granted through a special charm called the Ascendancy
Stone that can only be obtained after completing several special encounters.
Ascendancy stones can be further upgraded (meaning you can further ascend) by completing
specific challenges, some of which are tied to very hard endgame content.
There are 5 ascendancy tiers you can attain, each challenge being harder than the previous
one, but the bonuses being stronger as well.
Ascendancy Stones cannot be shared to other characters
. You can only have one ascendancy stone equipped at any time.
Needless to say, each tier can only be achieved once. However, you can achieve them in any
order.
Due to an engine limitation, the special effect from tier 4 will not apply if you haven't
ascended to tier 3 first. Once you ascend to tier 3, tier 4 will automatically take
effect.
Ascendancy stones cannot be modified by regular means (they cannot be corrupted, anointed,
broken down for maple leaves etc.).
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[Challenges]
[Ascendancies]
Tier 1 Challenge
In order to get an Ascendancy Stone, you need to kill 5 special
superuniques scattered around Sanctuary and transmute the elemental orbs each of them
drop to obtain the
Orb of Creation.
The orb can then be transmuted with specific colored gems to unlock the ascendancy of your
choice.
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Input
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Output
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Orb of Creation
2 Blemished Sapphire
2 Blemished Obsidian
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Battlemage Ascendancy Stone
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Orb of Creation
1 Blemished Obsidian 1 Blemished Sapphire 1 Blemished Emerald 1 Blemished Ruby
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Awakened Ascendancy Stone
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Orb of Creation
2 Blemished Obsidian 2 Blemished Emerald
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Blademaster Ascendancy Stone
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Orb of Creation
2 Blemished Emerald 2 Blemished Ruby
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Nomad Ascendancy Stone
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Orb of Creation
2 Blemished Obsidian 2 Blemished Ruby
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Ironbolt Ascendancy Stone
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Orb of Creation
2 Blemished Emerald 2 Blemished Sapphire
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Arcanist Ascendancy Stone
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Orb of Creation
2 Blemished Ruby 2 Blemished Sapphire
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Soul Warden Ascendancy Stone
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Orb of Creation
4 Blemished Emerald
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Sharpshooter Ascendancy Stone
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Orb of Creation
4 Blemished Sapphire
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Starborn Ascendancy Stone
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Orb of Creation
1 Blemished Ruby 1 Blemished Obsidian 1 Blemished Sapphire
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Bloodmage Ascendancy Stone
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Orb of Creation
4 Blemished Ruby
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Lifebreaker Ascendancy Stone
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Orb of Creation
1 Blemished Ruby 1 Blemished Obsidian 1 Blemished Emerald
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Worldshaper Ascendancy Stone
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Orb of Creation
1 Blemished Obsidian 1 Blemished Emerald 1 Blemished Sapphire
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Stance Dancer Ascendancy Stone
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Orb of Creation
1 Blemished Emerald 1 Blemished Ruby 1 Blemished Sapphire
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Mana Warden Ascendancy Stone
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Orb of Creation
4 Blemished Obsidian
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Berserker Ascendancy Stone
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Tier 2 Challenge
The second tier is achieved by killing Baal on hell difficulty and transmuting the
ascendancy stone with itself.
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Input
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Output
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Ascendancy Stone
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Ascendancy Stone
Upgraded to Tier 2
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Tier 3 Challenge
The third tier is achieved by killing all of Uber Tristram bosses within
one minute of each other without dying and transmuting the
ascendancy stone with a Maple Leaf.
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Input
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Output
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Ascendancy Stone
Maple Leaf
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Ascendancy Stone
Upgraded to Tier 3
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Tier 4 Challenge
The fourth tier is achieved by killing any of the Invincible Prime Evils in Eye of the Storm
Tier 5 Map and transmuting the
ascendancy stone with 2 Maple Leaves.
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Input
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Output
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Ascendancy Stone
2 Maple Leaves
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Ascendancy Stone
Upgraded to Tier 4
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Tier 5 Challenge
The fifth tier is the most difficult tier to achieve and will test your build to the limit.
You have to kill the Lich King in Icecrown Citadel Tier 5 Map on players 8
difficulty and transmute the ascendancy stone with 3 Maple Leaves.
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Input
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Output
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Ascendancy Stone
3 Maple Leaves
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Ascendancy Stone
Upgraded to Tier 5
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[Challenges]
[Ascendancies]
Ascendancies
Tier 1
+1 to Class Skill Levels
+60 to Strength
+60 to
Energy
Tier 2
+1 to Class Skill Levels
25% Bonus to Strength
25% Bonus
to Energy
Tier 3
Gain 1% Spell Damage for every 1% Deadly Strike and Crushing
Blow
25% Chance of Crushing Blow
25% Deadly Strike
Tier 4
Gain 1% Total Defense Bonus for every 3% Deadly Strike and
Crushing Blow*
+10 Life on Striking
+15% Mana Stolen per Hit
Tier 5
+3 to Class Skill Levels
Total Flat Elemental Damage Bonus:
+50%
Total Flat Magic and Poison Damage Bonus: +50%
Battlemage Ascendancy
*Total Defense Bonus is multiplicative with your entire armor value.
Blademaster Ascendancy
Tier 1
+1 to Class Skill Levels
+60 to Strength
+60 to
Dexterity
Tier 2
+1 to Class Skill Levels
25% Bonus to Strength
25% Bonus
to Dexterity
Tier 3
Gain 5% Enhanced Damage for every 1% Physical Resist
20%
Physical Resist
Tier 4
Gain 1% Life Stolen per Hit for every 1% Physical
Resist
+40 to Minimum Damage to Attacks
+50 to Maximum Damage to Attacks
Tier 5
+3 to Class Skill Levels
15% Chance to Cast Level 20 Thrown
Axe on Striking
Tier 1
+1 to Class Skill Levels
+60 to Dexterity
+60 to
Energy
Tier 2
+1 to Class Skill Levels
25% Bonus to Dexterity
25%
Bonus to Energy
Tier 3
Gain 5 Mana for every 1% Speed*
30% to All Speeds
Tier 4
Gain 1 Mana on Striking for every 25% Speed*
+30 to
Elemental Fury (All Classes)
+5% All Maximum Resistances
Tier 5
+3 to Class Skill Levels
5% Chance to Cast Level 20 Fire
Enhanced Arrow on Striking
5% Chance to Cast Level 20 Cold Enhanced Arrow on Striking
5%
Chance to Cast Level 20 Lightning Enhanced Arrow on Striking
Arcanist Ascendancy
*Each type of speed (block, cast, move, attack, recovery) is counted separately. E.g. +1% to All
Speeds counts as +5% to ascendancy bonuses.
Bloodmage Ascendancy
Tier 1
+1 to Class Skill Levels
+45 to Strength
+45 to
Vitality
+45 to Energy
Tier 2
+1 to Class Skill Levels
20% Bonus to Strength
20% Bonus
to Vitality
20% Bonus to Energy
Tier 3
Gain 1% Spell Damage for every 150 Life and 1% Summon Damage
for every 250 Life
Energy has no effect on Spell Damage anymore
Blood Magic*
+200 to
Life
Tier 4
Heal for 2% of Maximum Life on Kill
+50% Faster Hit
Recovery
+25% Physical Resist
Tier 5
+3 to Class Skill Levels
+25% to Summon Life
50%
Increased Maximum Life
*Blood Magic means you use life to cast spells now.
Tier 1
+1 to Class Skill Levels
+30 to All Attributes
Tier 2
+1 to Class Skill Levels
15% Bonus to All
Attributes
Tier 3
Gain 1 All Skills for every 1000 Attributes*
20% to All
Speeds
+30 to All Attributes
Tier 4
Gain 1 Elemental and Magic Absorb for every 40
Attributes*
Gain 1 Defense for every 2 Attributes*
Poison Resist +50%
Poison Length Reduced
by +75%
Tier 5
+3 to Class Skill Levels
25% Chance to Cast Level 60
Annihilation when Struck**
Awakened Ascendancy
*Breakpoints are reached for total number of attributes (e.g. you gain +1 to All Skills if you
have 250 of each attribute).
**Annihilation is a devastating 6 elemental nova (F/C/L/P/Phys/Magic), entire screen area of
effect skill that deals 100% weapon damage converted to each respective element per nova as well as
significant spell damage of each damage type which gets scaled by total attributes, knockbacks enemies
and lowers all of their resistances by 25% for 2 seconds.
**Annihilation only procs when you are below 30% current life.
Ironbolt Ascendancy
Tier 1
+1 to Class Skill Levels
+60 to Strength
+60 to
Vitality
Tier 2
+1 to Class Skill Levels
25% Bonus to Strength
25% Bonus
to Vitality
Tier 3
Gain 1 Minimum Damage for every 3 Maximum Damage
+50 to
Maximum Damage to Attacks
Tier 4
Gain 1 Life on Striking for every 100 Maximum Damage
+1
Extra Crossbow Bolts*
+500 to Attack Rating
Tier 5
+3 to Class Skill Levels
2% Chance to Cast Level 40 Inner
Sight on Striking
+25 To Sharpened Focus (All Classes)
*You can fire your crossbows one additional time before they go on cooldown.
Tier 1
+1 to Class Skill Levels
+75 to Energy
Tier 2
+1 to Class Skill Levels
30% Bonus to Energy
Tier 3
Gain 1% Magic and Physical Skill Damage for every 500
Mana
Gain -1% Enemy Elemental and Poison Resistances for every 1000 Mana
+400 to Mana
Tier 4
Gain 1 Replenish Life for every 5 Mana
+25% to All
Speeds
+50 Life after each Kill
+50 to Mana after each Kill
Tier 5
+3 to Class Skill Levels
+1 to Teleport
+1 to All
Skills
Starborn Ascendancy
Lifebreaker Ascendancy
Tier 1
+1 to Class Skill Levels
+75 to Vitality
Tier 2
+1 to Class Skill Levels
30% Bonus to Vitality
Tier 3
Gain 1% Spell Damage for every 75 Missing Life
Increase
Maximum Life +30%
Tier 4
Gain 1 Magic and Physical Damage Reduction for every 100
Missing Life
+1 to Trap Limit
Damage Reduced by 50
Magic Damage Reduced by 50
Tier 5
+3 to Class Skill Levels
+10 to Life Pact*
Magic Resist
+15%
Physical Resist: +15%
*Life Pact is a toggleable skill that drains 25% of your maximum health every second and that
grants 10% maximum health per level. Life Pact cannot kill you.
Tier 1
+1 to Class Skill Levels
+45 to Strength
+45 to
Dexterity
+45 to Vitality
Tier 2
+1 to Class Skill Levels
20% Bonus to Strength
20% Bonus
to Dexterity
20% Bonus to Vitality
Tier 3
Gain 3 Maximum Fire, Cold and Lightning Damage to Attacks for
every 1% Elemental Resist*
Fire Resist +50%
Cold Resist +50%
Lightning Resist +50%
Tier 4
Gain 1% Physical and Magic Resist for every 30% Elemental
Resist*
Gain 1% Poison Resist for every 5% Elemental Resist*
Total Flat Elemental Damage
Bonus: +25%
Tier 5
+3 to Class Skill Levels
15% Chance to cast level 1 Fury of
Creation when you Kill an Enemy**
Worldshaper Ascendancy
*Each resist type counts separately towards bonus breakpoints. For example, you get 1% physical
resist if you have 10% fire/cold/lightning resistance each.
**Fury of Creation is a medium area of effect triple elemental nova skill, each nova dealing 50%
weapon damage converted to the respective element and reducing elemental resistances of enemies by 30%.
Soul Warden Ascendancy
Tier 1
+1 to Class Skill Levels
+60 to Vitality
+60 to
Energy
Tier 2
+1 to Class Skill Levels
25% Bonus to Vitality
25% Bonus
to Energy
Tier 3
Gain 1% Poison and Magic Skill Damage for every 50
Energy
Gain 1% Total Poison and Magic Flat Damage for every 75 Energy
+150 to Energy
Tier 4
Gain 1 Life for every 2 Energy
Magic Absorb +10%
Cannot
be Frozen
Tier 5
+3 to Class Skill Levels
+1 to Non-Unique Summons
Limit
Damage Reduced by 50
Magic Damage Reduced by 50
Tier 1
+1 to Class Skill Levels
+45 to Strength
+45 to
Dexterity
+45 to Energy
Tier 2
+1 to Class Skill Levels
20% Bonus to Strength
20% Bonus
to Dexterity
20% Bonus to Energy
Tier 3
Every 5 consecutive actions on repeat, you gain:
First
cycle: 1 Maximum Damage for every 10 Strength
Second cycle: 1% Bonus to Attack Rating for every 3
Dexterity
Third cycle: 1% Spell Damage for every 10 Energy
+90 to Strength
+90 to
Dexterity
+90 to Energy
Tier 4
Every 5 consecutive actions on repeat, you gain:
First
cycle: 1 Replenish Life for every 1 Strength
Second cycle: 1 Heal After Each Kill for every 20
Dexterity
Third cycle: 1% Magic and Physical Damage Reduction for every 15 Energy
30% Bonus to
Strength
30% Bonus to Dexterity
30% Bonus to Energy
Tier 5
+3 to Class Skill Levels
+50% Increased Attack
Speed
+50% Faster Cast Rate
+100 Life after each Kill
+50 to Mana after each Kill
Stance Dancer Ascendancy
*Every cycle lasts 5 attacks/spells. On 6th attack/spell, you gain second cycle bonuses. On 11th
attack/spell, you gain third cycle bonuses. On 16th attack/spell, you gain first cycle bonuses. This repeats
indefinitely.
Nomad Ascendancy
Tier 1
+1 to Class Skill Levels
+60 to Dexterity
+60 to
Vitality
Tier 2
+1 to Class Skill Levels
25% Bonus to Dexterity
25%
Bonus to Vitality
Tier 3
Gain 1 Maximum Damage for every 100 Stamina
+500 Maximum
Stamina
Tier 4
Gain 1% Movement Speed for every 200 Stamina
+300 to
Life
Tier 5
+3 to Class Skill Levels
20% Chance to Cast Level 1 Scurry
when Struck
*Scurry is a 1 second duration buff that grants 33% dodge, 2000 maximum stamina, 100% movement
speed and regenerates 10% of maximum life over its duration.
Tier 1
+1 to Class Skill Levels
+75 to Dexterity
Tier 2
+1 to Class Skill Levels
30% Bonus to Dexterity
Tier 3
Gain 5% Bonus to Attack Rating for every 1% Pierce
+30 to
Minimum Damage to Attacks
+25 to Pierce (All Classes)
Tier 4
Gain 5 Vitality for every 1% Pierce
+75% Faster
Run/Walk
+15 to Dodge (All Classes)
Tier 5
+3 to Class Skill Levels
15% Chance to Cast Level 20 Arrow
on Striking
Sharpshooter Ascendancy
Mana Warden Ascendancy
Tier 1
+1 to Class Skill Levels
+45 to Dexterity
+45 to
Vitality
+45 to Energy
Tier 2
+1 to Class Skill Levels
20% Bonus to Dexterity
20%
Bonus to Vitality
20% Bonus to Energy
Tier 3
Gain 1% Spell Damage for every 10% Regenerate Mana
Gain 1
Minimum Damage to Attacks for every 5% Regenerate Mana
+5 Mana on Striking
Regenerate Mana
+100%
Tier 4
Gain 3 Mana for every 1% Regenerate Mana
+30 to Energy
Shield (All Classes)
+10% to Maximum Poison Resist
Tier 5
+3 to Class Skill Levels
50% Chance to Cast Level 40 Time
Stop when Struck
Elemental Absorb 10%
+20 to Light Radius
Tier 1
+1 to Class Skill Levels
+75 to Strength
Tier 2
+1 to Class Skill Levels
30% Bonus to Strength
Tier 3
Gain 3% Maximum Damage for every 1% Life Stolen per Hit
+30
to Maximum Damage to Attacks
+25% Life stolen per hit
Tier 4
Gain 1% Physical and Magic Resist for every 5% Life Stolen per
Hit
Curse Duration Reduced by 100%
Tier 5
+3 to Class Skill Levels
30% Chance to cast level 1 Ravage
when you Kill an Enemy*
Berserker Ascendancy
*Ravage is a small-to-medium area of effect skill that deals 150% weapon damage as physical to
all enemies affected and lowers their physical resist by 30%.